Human interface for modifiers
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Human interface for modifiers
The title is admittedly tongue in cheek. However, the modifier feature (useful as I'm sure it is) seems to be missing the easy user interface of the rest of the program. Let's face it, every movement involved in the program is a series of mathematical calculations, but we only have to dig into that type of effort with modifiers. As it is, I think that part of the program is incomplete.
PSP 0.1
Kaypro 8086 4.77Mhz CPU, 728Kb memory, dual 5.25" high density floppies
Windows 1.0, Windows Paint
Kodak Pocket Instamatic 60 with Magicube
Model E-41 Ditto Machine
Kaypro 8086 4.77Mhz CPU, 728Kb memory, dual 5.25" high density floppies
Windows 1.0, Windows Paint
Kodak Pocket Instamatic 60 with Magicube
Model E-41 Ditto Machine
- trulytango
- Posts: 2234
- Joined: Fri May 12, 2006 8:19 am
- Location: UK
Re: Human interface for modifiers
Hi Mac
I have to agree with you on this! Even getting into modifiers - no particular tab (that i know of), just the right click business, is rather clandestine Enter at your own peril
As far as modifiers go, I have just about managed to make individual objects twirl, shake, bounce and flash/shimmer consistently - but that was after a lot of trial error. I've yet to combine it all with key framing - I'm sure my hair will be completely grey by the time I accomplish that!
TTFN
Iris
I have to agree with you on this! Even getting into modifiers - no particular tab (that i know of), just the right click business, is rather clandestine Enter at your own peril
As far as modifiers go, I have just about managed to make individual objects twirl, shake, bounce and flash/shimmer consistently - but that was after a lot of trial error. I've yet to combine it all with key framing - I'm sure my hair will be completely grey by the time I accomplish that!
TTFN
Iris
Windows 7 HP 64-bit, Intel i5 2500K Quad Core, 8GB RAM, 1.0GB Ge-Force NVIDIA GTX 560i, Adobe Photoshop CS5, Producer 6 (GPU Benchmark was 336, now 324), a big old Canon 20D and a funky Canon Powershot G15
Re: Human interface for modifiers
I delved into modifiers, couldn't figure out the math even though I'm fairly decent at math, couldn't predict any of the results because there's no explanation of which thing does what, and finally, in a grand act of protecting my sanity, I gave up.
Yes, modifiers should be given a much, much friendlier countenance!
Barbara
Yes, modifiers should be given a much, much friendlier countenance!
Barbara
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Re: Human interface for modifiers
trulytango wrote:Even getting into modifiers - no particular tab (that i know of), just the right click business, is rather clandestine
To be honest with you, this is what I think Photodex is doing: I think they released the modifier function early to satisfy those demanding professionals who are capable of navigating these kinds of functions, while they are in the process of designing a more user-friendly way to use them, hence the secret right-click-handshake for now.
BarbaraC wrote:in a grand act of protecting my sanity
And here I was thinking you'd be the first one who'd say there was nothing there to protect!
PSP 0.1
Kaypro 8086 4.77Mhz CPU, 728Kb memory, dual 5.25" high density floppies
Windows 1.0, Windows Paint
Kodak Pocket Instamatic 60 with Magicube
Model E-41 Ditto Machine
Kaypro 8086 4.77Mhz CPU, 728Kb memory, dual 5.25" high density floppies
Windows 1.0, Windows Paint
Kodak Pocket Instamatic 60 with Magicube
Model E-41 Ditto Machine
Re: Human interface for modifiers
I have to admit that I know nothing about modifiers. I have not even tried to figure them out.
Is there a tut. somewhere that would help?
Is there a tut. somewhere that would help?
HunnyB
PSP4, Canon EOS Rebel T1i, Canon EF70-300mm lens, Dell Studio XPS 9100 desktop w/ blu-ray burner & Windows 7; hpMedia center pc370n desktop; Gateway Laptop; Epson 4990 scanner; hpC5280 Printer; Adobe CS5; QuarkXpress 8
PSP4, Canon EOS Rebel T1i, Canon EF70-300mm lens, Dell Studio XPS 9100 desktop w/ blu-ray burner & Windows 7; hpMedia center pc370n desktop; Gateway Laptop; Epson 4990 scanner; hpC5280 Printer; Adobe CS5; QuarkXpress 8
Re: Human interface for modifiers
I think one or two of our brave men did a bit of teaching, but sadly, I was quickly lost. Maybe Jennifer still has her tutorial on her site about how to use modifiers to make a beating heart.
Barbara
Barbara
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Re: Human interface for modifiers
Well, I've been using modifiers, but like Iris, only for stuff that is repetitive in nature, and in keyframes would be extremely tiresome to manage - repetitive motion and adjustment effects of all sorts.
Lately I've been trying to use modifiers in real motion too, in what I call "Follow me" effects, but that's a real pain...
I think that the problem is that modifiers are not implemented as WYSIWYG (what you see is what you get),
and everything about them is a guess work, or hit and miss.
Personally I think that there are still some calculation problems with them too, particularly in panning, but since my knowledge is so limited still, I can't be sure.
But mostly I hate not being able to see what I'm doing unless I hit the preview button and watch the whole slide.
Lately I've been trying to use modifiers in real motion too, in what I call "Follow me" effects, but that's a real pain...
I think that the problem is that modifiers are not implemented as WYSIWYG (what you see is what you get),
and everything about them is a guess work, or hit and miss.
Personally I think that there are still some calculation problems with them too, particularly in panning, but since my knowledge is so limited still, I can't be sure.
But mostly I hate not being able to see what I'm doing unless I hit the preview button and watch the whole slide.
- trulytango
- Posts: 2234
- Joined: Fri May 12, 2006 8:19 am
- Location: UK
Re: Human interface for modifiers
cherub wrote:...everything about them is a guess work, or hit and miss... particularly in panning
I know what you mean... I just spent an hour getting some cartoon cat's eyes to look from left to right and back again, throughout the duration of a slide. In the end, I think it would've been easier to do it with keyframing, although the one advantage of using modifiers is I can set the slide time to whatever I want and the speed of the modified bits will stay the same. Here's what I came up with - it's partly in anticipation of my little nephews' Halloween pictures:
http://www.photodex.com/sharing/viewshow?fl=3136316&alb=142138
TTFN
Iris
Windows 7 HP 64-bit, Intel i5 2500K Quad Core, 8GB RAM, 1.0GB Ge-Force NVIDIA GTX 560i, Adobe Photoshop CS5, Producer 6 (GPU Benchmark was 336, now 324), a big old Canon 20D and a funky Canon Powershot G15
Re: Human interface for modifiers
It's very cute Iris!
But why was it so small even in full screen preview?
I can't be sure, but I think that the eyes of the cat on top are not centered, or something. They look funny somehow.
As I said, it's very small, and my eyes are not as sharp as they used to be, so I may be wrong.
But why was it so small even in full screen preview?
I can't be sure, but I think that the eyes of the cat on top are not centered, or something. They look funny somehow.
As I said, it's very small, and my eyes are not as sharp as they used to be, so I may be wrong.
Re: Human interface for modifiers
Iris, that's wonderful!
Barbara
Barbara
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- trulytango
- Posts: 2234
- Joined: Fri May 12, 2006 8:19 am
- Location: UK
Re: Human interface for modifiers
It's the right size my end (4:3 Standard) and fills the screen. But then again... I am cross-eyed having viewed the modifier preview a hundred times to get thus far...
And you, Barbara? I presume your tired eyes can see what I can?
Maybe Presenter is playing up at Mona's end?
TTFN
And you, Barbara? I presume your tired eyes can see what I can?
Maybe Presenter is playing up at Mona's end?
TTFN
Windows 7 HP 64-bit, Intel i5 2500K Quad Core, 8GB RAM, 1.0GB Ge-Force NVIDIA GTX 560i, Adobe Photoshop CS5, Producer 6 (GPU Benchmark was 336, now 324), a big old Canon 20D and a funky Canon Powershot G15
Re: Human interface for modifiers
Could be Presenter in Google Chrome. In Firefox I couldn't see it at all.
If it's OK, then it's OK. As I said, I don't see too well.
If it's OK, then it's OK. As I said, I don't see too well.
Re: Human interface for modifiers
Iris, that's brilliant. Looks simple but I'll bet it was harder than it seems. Good application of modifiers. I would not have thought of that. What about taking a similar approach to making an owl's eye blink? That's sort of Halloween related too.
Re: Human interface for modifiers
It looked perfect to me, Mona. I wonder what the devil is going on at your end.
Owl, cackling witch, oh, and let's not forget eye of newt!
Barbara
Owl, cackling witch, oh, and let's not forget eye of newt!
Barbara
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Re: Human interface for modifiers
BarbaraC wrote:It looked perfect to me, Mona. I wonder what the devil is going on at your end.
Barbara
Nothing at my end. Just the usual busy internet hours of US versus the rest of the world. It's evening here.
Problematic time of day for the internet. I can't watch any show in Firefox, nor in IE. Chrome seems the most effective of them all.
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